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Morning of Bo

Project 5

Stop the wild beasts from eating your crops after they were corrupted by the local river

Contribution

In The Morning of Bo I worked mostly on rendering, namely we wanted to draw the entire world with a single color atlas texture and since we were aiming for a big open world, I needed to implement instanced rendering and various optimizations such as frustum culling.

I also worked on various gameplay elements and visual effects such as having 2D spritesheet animations for weapon slashes, and miscellaneous particles.

 

I also implemented a pure Entity Component System, based on the blogpost about EnTT. This worked pretty well and turned out to be pretty comfortable to use.

Team

Sad Centaur

Programming

Samuel Ryberg

Benjamin Ek

Niklas Jakobsen

Niklas Fredriksson

Neo Nemeth

Animation

Daniel Fornell

Moa Bergman

Level Design

Linus Lindborg-Persson

Vanessa Grundström

Christoffer Janbris

Graphics

Albin Gunther

Victor Ek

Elin Ekelöw

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