Neo Nemeth
Contribution
In Popover I worked mostly on rendering and gameplay, we wanted to draw the entire game in a single color atlas. We also needed in-world 2D effects for bomb explosions and player death. Besides that I worked on parallax scrolling and ensuring everything was rendered instanced. I also created the UI, most of which was made out of meshes instead of conventional 2D sprites.
Bomb explosions
Player death spritesheet effect
User interface drawn with meshes instead of 2D sprites.
The game was also featured and played on the Nordic Game Conference (NGC) in Malmö, which was really cool to see.
Team
Radikal Semmelanarki
Programming
August Smith
Carl Uvebrant
Markus Hermelin
Patrik Fridh
Neo Nemeth
Animation
Moa Bergman
Jacob Fransson
Level Design
Alleksander Bjelovuk
Anton Heurlin
Hannes Wäst
Graphics
Albin Bång
Daniel Gryningstjerna
Max Kock
Elin Eklöw