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Aztlan

Project 2

Stay in the light and solve puzzles while uncovering the fate of an ancient civilization

Contribution

On Atzlan I worked on general gameplay features but also on the visual effects of light beams, since the game was very much designed around knowing where sun beams would hit the ground floor, it was therefor important to carry this information to the player. To achieve this I created fake light beams using 2d sprites that helped distinguish lit tiles from unlit tiles. Since the game was meant to run on mobile phones this hacky technique lended itself very useful as it was very cheap.

Video showing sun beams and the player falling through a crumbling floor tile

Team

Chicken Pizza

Programming

Alexander Rosendahl

Brian Diep

Erik Jerpander

Max Hartell

Niklas Alquist

Neo Nemeth

Animation

Emelie Bettoschi

Daniel Fornell

Level Design

Aleksander Bjelovuk

Christoffer Carlsvärd

Graphics

Bastian Helly-Hansen

Simon Grefbäck

Elin Ekelöw

David Axelsson

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