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Neo Nemeth
Contribution
In Heavenfall I worked mostly on rendering, resource management and various gameplay elements. Since we were making a bullet hell game, this meant a lot of bullets had to be rendered and updated efficiently, so to achieve this I implemented double buffered rendering and utilized instanced rendering to draw every bullet in a single drawcall. Besides that I worked on enemy behaviour, bullet behaviour, UI elements such as boss healthbars, powerlevel and player debuffs.
Team
Trumpeters
Programming
Kevin fredin
Erik Ljungman
Semi Asani
Markus Hermelin
Neo Nemeth
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Animation
Emily Bengtsson
Jonas Berggren
Tanya Bengtsson
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Level Design
Vincent Karagöz
Niklas Hagerman
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Graphics
Albin Gunther
Malin Fröjd
David Axelsson
Mirjam Hildahl
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