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Heavenfall

Project 3

Life is a cage and death is the key. Battle your way through the horrors of heavens to earn your warriors death.

Contribution

In Heavenfall I worked mostly on rendering, resource management and various gameplay elements. Since we were making a bullet hell game, this meant a lot of bullets had to be rendered and updated efficiently, so to achieve this I implemented double buffered rendering and utilized instanced rendering to draw every bullet in a single drawcall. Besides that I worked on enemy behaviour, bullet behaviour, UI elements such as boss healthbars, powerlevel and player debuffs.   

Team

Trumpeters

Programming

Kevin fredin

Erik Ljungman

Semi Asani

Markus Hermelin

Neo Nemeth

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Animation

Emily Bengtsson

Jonas Berggren

Tanya Bengtsson

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Level Design

Vincent Karagöz

Niklas Hagerman

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Graphics

Albin Gunther

Malin Fröjd

David Axelsson

Mirjam Hildahl

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