top of page

Heavenfall

Project 3

Life is a cage and death is the key. Battle your way through the horrors of heavens to earn your warriors death.

Contribution

In Heavenfall I worked mostly on rendering, resource management and various gameplay elements. Since we were making a bullet hell game, this meant a lot of bullets had to be rendered and updated efficiently, so to achieve this I implemented double buffered rendering and utilized instanced rendering to draw every bullet in a single drawcall. Besides that I worked on enemy behaviour, bullet behaviour, UI elements such as boss healthbars, powerlevel and player debuffs.   

Team

Trumpeters

Programming

Kevin fredin

Erik Ljungman

Semi Asani

Markus Hermelin

Neo Nemeth

Animation

Emily Bengtsson

Jonas Berggren

Tanya Bengtsson

Level Design

Vincent Karagöz

Niklas Hagerman

Graphics

Albin Gunther

Malin Fröjd

David Axelsson

Mirjam Hildahl

bottom of page